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AI Insights · Timothy · October 2024

Performance of Top 2D Cartoon Games on Android in South America, Q3 2024

Explore the performance trends of leading 2D cartoon games on Android in South America during Q3 2024, with insights on downloads, revenue, and active users.

Performance of Top 2D Cartoon Games on Android in South America, Q3 2024

In the third quarter of 2024, the South American Android market witnessed notable trends among the top 2D cartoon games, as reported by Sensor Tower. Here's a closer look at the performance of these leading applications.

Offline Games - No Wifi Games from JindoBlu saw a varied performance in Q3. Weekly revenue reached a peak of around $270 in mid-July but declined to approximately $158 by the end of September. Downloads followed a similar decline, starting at over 1.2M in early July and decreasing to about 465K by the quarter's end. However, the game maintained a strong base of active users, peaking at around 4.2M in August before settling at 3.8M in late September.

The game Pou by Zakeh demonstrated consistent engagement. Revenue fluctuated modestly, with a high of $1.8K in early August, tapering to $1.2K by September's close. Downloads were robust, with figures around 425K at the start of the quarter, gently decreasing to 300K. Active users remained strong, hovering near 16M in July and experiencing a slight dip to 14.3M by the end of September.

Avatar World ® from Pazu Games recorded a notable increase in revenue, starting from $36K in July and peaking at nearly $58K in early August. Download numbers were steady, peaking at 443K in late July before a gradual decline to approximately 313K by September's end. Active user numbers remained stable, ranging between 3M and 3.3M throughout the quarter.

Vita Mahjong by Vita Studio showed a modest revenue stream, with figures reaching $55 in late July before decreasing to around $21 by September. Downloads experienced a significant peak at the quarter's end, rising to approximately 503K from a starting point of 262K in early July. Active users also saw substantial growth, beginning at 401K and closing the quarter with over 1.3M.

Lastly, Snake.io - Fun Snake .io Games from Kooapps Games experienced stable revenue, with a mild peak of $316 in early July. Downloads were relatively consistent, averaging around 350K throughout the quarter. The active user base maintained a steady trend, starting at 2.7M and ending at approximately 2.8M by September.

These insights reflect the dynamic nature of the gaming market, with varying trends in downloads, revenue, and user engagement. For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024